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Which means we will need 8 1st tier and 8 2nd tier techs according to wiki.

Anti-gravity engineering is 3rd tier technology. It is quite hard to create empire that will be efficient in both minerals and unity, especially in very early game.īut let's check research. That's about 56 unity per month on average and this already looks a bit more then I believe is possible. Now if my calculations are correct then we will need a bit less then 23 500 unity if we will stay under admin cap. Wiki has formula for cost so I will use it, should be good enough.

We will need to finish 3 tradition trees each with 5 traditions in it. Calculate needed amount is not that hard. And that's even without any cost decrease for districts. Or to be more precise it is a bit more then 70 minerals per month on average. We will have 35 years to gather resources and it is less then 1000 minerals per year.

So, let's imagine that we want to do it before 45 years from the start. 200 influence is a lot early game but mostly because you need to expand, without spending too much on expanding should not be a problem. 20 000 minerals for project itself + 8000-10000 for districts on capital world with slavery or just mineral focused empire is not that much even early game. Resources are not that difficult, really. Now I'm interested enough to try to roughly calculate how much of everything empire will need to get ecumenopolis.
#Stellaris apocalypse dlc trailer free
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#Stellaris apocalypse dlc trailer mods
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#Stellaris apocalypse dlc trailer Patch
Some Non-Violent Features: New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development.Stellaris Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Teamspeak Discord Welcome to Stellaris.Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new late-game crisis! Pirates of the Constellation: Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization.Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars. All Your Base Are Belong to You: New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command.That’s No Moon, neither is That One, That One Might be a Moon, Wait, No:Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe.
